![]() ![]() All he really lacks is a healing ability. Amazing stun, solid bleed, and damage output. Very good on his own, incredible in a dedicated marking team. Plus, his Holy Orders trinket might be one of the best in the game. The Crusader fits well in almost every party. Slow, but highly versatile with powerful attacks, healing, and even a weak stun. She can self‐heal/cure and Barbaric YAWP is not to be trifled with either. Very high attack power and can hit every enemy position when she is in the front row. Also Battlefield Medicine is incredibly useful. Curious to hear where other folks agree/disagree.Īmazing stun and blight, plus great unique trinkets (Blasphemous Vial) make her effective against even boss monsters. If you want to play it safe, take down all adds as they arrive and whittle down the Necromancer's HP when you can.The following is based off of my personal experience/opinion. However, if you have a strong enough team, you can leave the far weaker Bone Rabbles up, and hopefully, the Necromancer will then unwittingly fill his ranks with this trash enemy, which you can simply ignore - leaving you to focus on the Necromancer. It's important to get rid of the Bone Solider and Bone Defender adds as soon as you can as they will just make the battle more troublesome. The Vestal and Crusader both have a damage bonus when it comes to Unholy enemies, so they can really help to pack a punch against this boss and his minions. ![]() However, even if the Necromancer manages to move positions, the Hellion can attack any position anyway. The Necromancer is resistant to Stun, so it won't always land. There are two ways to circumvent this: either use the Hellion to Stun him, stopping him from attacking/summoning adds in the first place, or simply use an Occultist or Bounty Hunter to drag him back into position one. This will continue until the Necromancer is in position four. Whenever the Necromancer attacks, he will automatically summon an undead skeleton add that will appear in front of him. ![]()
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